

In my humble opinion:ġ) Volantis' party system could work nicely. Volantene Tiger and Elephant party could be societies.īased on what I've seen, merchant guilds and trading companies could be based on the society "engine", spending Influence for coin or attributes makes more sense than that vanilla picture about summoning a familiar (which somehow gives attributes) for dark power Also comes with the added benefit of countering the huge "rival republic" opinion penalty.Įnriador wrote:I really liked the above ideas. Ironborn could be reworked to have two open societies, Old Way (reaving, drowning, salt wives, iron price) and New Way (trade bonuses, sympathy for Westerosi, gold price), and a herestical secret one based on this guy's beliefs. For a secret one, there is the Maester conspiracy against magic. Warlocks and Shadowbinders might be better off being reworked into Societies instead of religions, for one (Melisandre being both a Red Priestess and a Shadowbinder would make more sense, currently it sounds like someone being both a rabbi and an imam).Ĭitadel should be accessible for landed characters, for "lay brother" status equivalent levels, Oberyn forging a few links there didn't disinherit him. What do you think of these ideas and what are your own thoughts? Do you see any more possibilities?


Nontheless there are some possibilities for this mod too, especially this link (. I would expect some other mods like Elder Kings or Warhammer to benefit more from the new DLC.

After todays dev diary for the upcoming 'Monks and Mystics' DLC, I wondered about possible societies/sects/guilds for the aGoT mod.
